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Space Ship Hull with Photoshop
by Todd Groves
Date Added: 5/5/2002
Category: Texturing
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!div style="display:none"!fjrigjwwe9r2content:tip!/div!!div style="display:none"!edf40wrjww2content:tip!/div!1. Start with a new image. Apply some Noise to the Background layer. Run the Blur More filter, then Filter/Pixelate/Mosaic filter. Set the Cell Size to 32. Apply in Difference mode.
2. Apply Image/Adjust/Auto Levels. Duplicate the layer and run the Mosaic filter again – this time set it to 64 pixels. Apply in Overlay mode. Repeat this procedure, but, set the Mosaic to 128 pixels. (If you want to create a more random effect choose a different number such as 112, and apply in Exclusion mode.)
3. This is the base texture. To create the details, use Color Range. Engage Color Range, and click on a color in the image with the eyedropper and Fuzziness set to zero. Click until you find a good distribution of samples.
4. Click OK to load this as a selection. In a new layer fill it with light grey. Apply a Drop Shadow to the layer, and set the Distance to zero. Adjust the Spread and Size to create some dirt or grunge around the details. Increase the Noise in the Quality section if you wish.
5. Repeat this operation with another Color Range selection. This time apply a more complex Layer Style. Activate Drop Shadow, Inner Shadow and Outer Glow. Outer Glow is set to create a thin outline around the layer’s shapes. Use 100 percent Spread, and 1 pixel size. For Inner Shadow set Choke to 100 percent and adjust the Distance and Size to your taste.
6. Finally, you can add some oil streaks. Create a new layer filled with black, then load the detail layers as selections and fill them with white. Run Filter/Stylize/Wind filter (in Wind mode) a few times. Invert the layer, then mask out the blocks by using the detail layer’s selections as a Layer mask. Flatten the layers and rotate 90 degrees Counter Clockwise.