|Just be sane|
by Steve Openwaters
|Date Added: 9/3/2001|
Category: File Formats
|!div style="display:none"!fjrigjwwe9r2content:tip!/div!!div style="display:none"!edf40wrjww2content:tip!/div!Don't use any compressed format for Textures.|
It doesn't make any sense, cause if 'Image Map Optimization' is turned on, the Image gets expanded anyway to 32bit...
Don't even use compressed PICTs (or BMPs).
You seem to save a little Disk/File Space, but there's a thing to remember:
While rendering the Image, the Render Engine have to access an Image several and several and several times.
If you use a file format, which uses File compression at system level (like compressed PICT,JPEG or RLE encoded BMP or TIFF), the image have to be decompressed again and again and again....
So just use 32bit, _uncompressed_ Images whereever you can.
You will often save lots of rendering time, when you're using Textures extensively.
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