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glass
by Rodrigo Duarte
Date Added: 7/24/2001
Category: Texturing
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!div style="display:none"!fjrigjwwe9r2content:tip!/div!!div style="display:none"!edf40wrjww2content:tip!/div!Avoid too perfect lookig glass by always applying a slight bump map to it (0.2, 0.3 amplitude) I use a gaussian blured noise map.