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a note about drawing and editing shapes
by John Deckert
Date Added: 4/12/2005
Category: Modeling
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!div style="display:none"!fjrigjwwe9r2content:tip!/div!!div style="display:none"!edf40wrjww2content:tip!/div!One of the things that was really tricky for me when I started (and difficulty with this lasted quite a long time) —was to only draw when I was perpendicular (or nearly so) to the drawing plane I wanted to move along.

So I go to the top view looking straight down to move things left right forward and backward.

Then I switch to the front view (keyboard 5) to move things up and down or left and right.

The left view (keyboard 4) to move things up and down, forward and backward.

When I did not do this I sometimes ended up with a bizarre circumstance where the drawing plane is viewed nearly edge on and a small move one direction or the other ends up having moved the object about eight miles down field. A small notation at the upper left of the window will tell you when this is happening (most of the time) and advise you to switch to another view.

So I'm constantly switching back and forth from one view to another. The keyboard shortcuts for the different views are 4, 5, 6, 7, 8, 9, and /

Sometimes it's helpful to have several view ports at the same time so you can see immediately which one you should be using. In the bottom left of each window is a little grey rectangle that, when dragged creates a separate view port. Another at the top right allows you to divide the window vertically.

Check it out, it'll say you a lot of time. And remember, sadly, you've only got one undo.