!div style="display:none"!fjrigjwwe9r2gallery:imagedesc!/div!!div style="display:none"!edf40wrjww2gallery:imagedesc!/div!These apples are created from a basic sphere with a displacement shader added. The displacement shader is not in great shape as of Jan 2007, but I was able to get it to work after some convertion to polymesh, SDS quads, grouping and reconvert to polymesh. Texture applied spherically and then UVBurned. The Apple in the lower left was created from a polymesh cube with SDS applied. It generally behaved a bit better in the conversion process. - Minor Photoshop touchup and additions were made to the textures.