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A Better Explanation of POLYGON MODELING by John Deckert« Previous Image Last page in History Next Image »
Artist's Comments: !div style="display:none"!fjrigjwwe9r2gallery:imagedesc!/div!!div style="display:none"!edf40wrjww2gallery:imagedesc!/div!1.) From a BOX PRIMITIVE, CONVERT to POLYGON MESH in the MODELING MENU then select RESHAPE.
2.) Use EDGE MODE and MOVE TOOL to shift two vertical edges inward.
3.) Use FACE MODE, COMMAND KEY and EXTRUDE TOOL to build two extensions angling outward.
4.) Use EDGE MODE, and MOVE TOOL to shift three edges upward.
5.) Use FACE MODE, COMMAND KEY and EXTRUDE TOOL to build three extensions upward.
6.) Continue to rough out your shape as needed
7.) From the COMMAND PALETTE click SUBDIVIDE
8.) Experiment with the COMPLEXITY SLIDER and the SHOW CAGE BUTTON
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