!div style="display:none"!fjrigjwwe9r2gallery:imagedesc!/div!!div style="display:none"!edf40wrjww2gallery:imagedesc!/div!Chris,following your comments, I was seduced with the idea to try.
I went back to your tutorial Creating Better Reflection Glass Using recursion And Shading Surface Threshold. In the render dialog menu, I changed SST from 2.0 to .5. In ‘Reflection’ Bounces from 4 to 6. Even pushed a bit more the envelope with oversampling from 9 (3x3) to 16 (4x4).
By the way, I took the opportunity to make little correction on the ‘Index of refraction’ on some colored elements of the logos who were way out, keeping only a very light variation from the plastic material.
But there is a price to pay for that. First render took something like 9 hours to render à 2.5k x 4k on a Mac Core i7. The new one that I just posted, 26 hours, same resolution, same device. I know, this old drawn model base on a profile imported from AI has to much embed polygons. Maybe a cleaner remake model would do a better rendering time.
I’m not to worry about that since it is an experimental work during a weekend. But it would be a difficult choice to make in a workflow process with deadline and budget. In addition, when you cannot stay away from a device (work tool) for more than a day.
When I look both images, one over the other in PSD, it is very very clear that it looks better and more natural. So the choice isn’t too difficult when we love to be closed from perfection.
We can even think about the ‘problems’ and time such kind of object being shoot in a real world studio.
Thanks for comments.
I will send you, via mail, a .psd 2 layers file. Down sampled half size and flatten 8 bit for convenience.