!div style="display:none"!fjrigjwwe9r2gallery:imagedesc!/div!!div style="display:none"!edf40wrjww2gallery:imagedesc!/div!Modelling/rendering: Strata 3D Pro 3.83 Beta
Well, I almost forgot to post this.
While in Beta testing, the latest included improvements to the rendering engine allowed us to increase the diffuse ray bounces (radiosity Expert box) upwards from "1" without a significant increase in rendering time (try it on a version before, and your machine will slow to a crawl.. in 3.83, it starts out slow, but it increases dramatically as the rendering progresses). This rendering used "9" bounces, in fact, and ihave gone as high as 16...
This scene, feasibly lit in prior versions by a point light, is now lit with only the glow panel in the light fixture in the ceiling. nothing else, anywhere ..
That's right. NO spot/point lights!
The increase in max diffuse ray bounce effiency allows those glow panel diffused light rays to bounce around the scene much more, just like they do in the real world; note, also, the natural caustics on the wall and floor, too. No photon mapping used (couldn't anyway, because photons ony work with the light objects, and I didn't use any here).
Honestly, this is the least amount of work to achieve natural lighting I've ever done.