Being a 32 bit program Strata can not access more than 4GB of memory regardless of how much there may be in the computer. Subtract certain overhead requirements and the useable amount of memory left for the program is around 3.5GB.
Try lowering the resolution of your objects before exporting them to Strata.
Brian Lawson Strata Technical Support support (at) strata (d0t) com
We're working on some more support for scripted loading of files but it won't be ready for a while. For now I'm afraid you're stuck with loading them one by one.
Strata Design 3D CX is still a 32-bit application so we have a limit on how much memory we can access in a session. It's somewhere around 3.5 gig. But I'm a little surprised that memory can be filled by 200 obj imports. Maybe the individual models are really large? And if there are any texture maps those will be loaded independently for each model which could take up some space.
You can use the "Delete Unused" menu entry in the resource palette to purge unused stuff, but that only works if your shaders really aren't applied to any geometry or your shapes aren't used anywhere.
yes the obj stack i tried was high(ish) rez (3MB to 5MB per obj) the texture is just a default material I think the app had other issues at the time. it crapped out after the memory message
the file data size was not 3.5GB, maybe 600MB I think the OS Active Monitor showed Strata using 1GB ram used 1.92 Virtual Memory is there a way to see the Ram use in strata. to know how close the limits are (like the Details Panel Info ...model stats view stats)