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 Design 3D 8.0 - What would you like to see?
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Mao
A Regular

108 Posts

Posted - 08/29/2012 :  06:13:44  Show Profile  Reply with Quote
7 is out... let's start dreaming about 8.

1) I'm dreaming about a new navigation system. Something that let's me move, rotate and zoom viewport using nothing but the mouse... without pressing space alt shift and so on. Just use mouse button and wheel.

2) ...about forgetting about using that small red diamond to do transforms and start using standard 3axis icons like all the 3D sw out there.

3) ...about saving all settings in texture panel to a "supermaterial" to avoid starting everytime from scratch to simply apply the same combination of settings (texture used, tile mode, mix mode) and size properties of the texture.

4)...about giving different material to different polygons of the same object... (this features exist from the first release of 3Dstudio...) I think you can do it in 2012.

5) ... about SubSurface Scattering.

...

Edited by - Mao on 08/31/2012 03:02:57

Hopper2
Regularly Helpful

USA
736 Posts

Posted - 08/29/2012 :  11:42:47  Show Profile  Reply with Quote
These are a good start. I agree with you.

Hopper
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MarkG
Inquisitive

USA
75 Posts

Posted - 08/29/2012 :  12:46:24  Show Profile  Reply with Quote
A full resolution backdrop system in the modeling windows that allows the use of true template images like most other 3D programs.

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Strata user since 2000.
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jpro
A Fountain of Information

USA
4991 Posts

Posted - 08/29/2012 :  21:22:51  Show Profile  Visit jpro's Homepage  Reply with Quote
Mao, we have your number 4 already with version 7. It could use a little refinement, but it is there, and I use it all the time.

Jean
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Hopper2
Regularly Helpful

USA
736 Posts

Posted - 08/30/2012 :  07:38:04  Show Profile  Reply with Quote
I agree Jean. I'll bet Mao really mean to say he wishes that tagging polygons in StrataCX7 could be streamlined or simplified. In modo you select your polygons and hit the M-key to name/assign those you have chosen with a new material for which you can develop through it's material settings.

Now having said that, I prefer Strata's material set-up dialog box's approach. It seems more organized and simpler to follow. Strata's material options just needs to be made more powerful, perhaps with SubSurface Scattering etc...

Hopper
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jpro
A Fountain of Information

USA
4991 Posts

Posted - 08/30/2012 :  12:15:34  Show Profile  Visit jpro's Homepage  Reply with Quote
Strata's submesh material assignment is new, and needs refinement. I just want to be sure Mao has found it, and to be sure that no one assumes it is not there based upon Mao's statement.... because it is there now, and is quite usable, just a little awkward for now.

Jean
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MrChristopher
A Fountain of Information

USA
2220 Posts

Posted - 08/30/2012 :  15:36:47  Show Profile  Send MrChristopher an AOL message  Reply with Quote
I don't know that Modo is a model I'd want to emulate when it comes to shader/polygon assignments. Its shader tree is a complete daunting mess to work with at times
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Hopper2
Regularly Helpful

USA
736 Posts

Posted - 08/30/2012 :  15:59:47  Show Profile  Reply with Quote
I agree about modo's shader tree. The poly select then hit a single key to assign materials or reassign them works well but a drag and drop approach like in Cheetah is my favorite way. Strata's pop-up material dialog is vastly more intuitive than modo's Shader Tree. Modo needs to truly make their shader tree work like the Photoshop layering strategy they profess to have emulated. Modo's shader tree can easily get to complex and out of control. I suppose this managing of all these options is a design nightmare for engineers.

Hopper
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jpro
A Fountain of Information

USA
4991 Posts

Posted - 08/30/2012 :  17:31:24  Show Profile  Visit jpro's Homepage  Reply with Quote
Cheetah's drag-and-drop material assignment is similar to the Strata paradigm. Maybe we can be there in a future version.

Jean
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filbert
A Regular

USA
247 Posts

Posted - 08/30/2012 :  23:34:09  Show Profile  Visit filbert's Homepage  Reply with Quote
Using arrows key to move points when altering bezier paths or profiles.

Step and repeat key commands like Illustrator.

Better navigation as per Mao's suggestion.

Either improve, or get rid of bones altogether.

Clone Mr. Christopher and Jpro including them in the new release packaging for home delivery.



filbert

Remember, your only as good as your last image.

Mac Pro 8 Core Intel Xeon
12 GB ram
NVIDIA GeForce
7300 GT
OS 10.6.8
Strata Design CX 7.0.4
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Mao
A Regular

108 Posts

Posted - 08/31/2012 :  03:01:40  Show Profile  Reply with Quote
@Jpro: my fault on number 4. The subset system works well, it's not so awkward. Ok dragging a texture to a selection of faces is better but... the subset system is a good move... is like saving a selection to reuse when needed. Good !!!
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jpro
A Fountain of Information

USA
4991 Posts

Posted - 08/31/2012 :  08:29:46  Show Profile  Visit jpro's Homepage  Reply with Quote
glad you found it Mao, and glad we were able to knock one item off your list. : My hope is that in the future I will be able to give my subsets names, not just use the numbering system (I get lost with it after a few subsets, unless I keep notes), and that we can drag or apply a material directly to the selected polygons, just like we do with whole object materials. But what we have now is way better than not having it at all and I am sure there are planned improvement for the system. :)

filbert: ha-ha, and thanks for the endorsement. ;)

Jean
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colorjaws
A Regular

205 Posts

Posted - 09/03/2012 :  06:01:27  Show Profile  Reply with Quote
It Would be great for the viewpoint rotation axes to be at the center of the selected polygon/point or object.
Also a higher resolution interface would be nice and 64bit.
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Wodan
A Regular

Belgium
190 Posts

Posted - 09/04/2012 :  06:33:01  Show Profile  Visit Wodan's Homepage  Reply with Quote
Remove textures from more than 1 object at once
Normal indication (cfr Silo)
Keyframes with curve handles on XY grid in project window (cfr Apple Motion and Flash)
Calculations in transform pallette

Edited by - Wodan on 09/05/2012 07:57:56
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MarkG
Inquisitive

USA
75 Posts

Posted - 09/05/2012 :  08:47:35  Show Profile  Reply with Quote
In addition to:

A full resolution backdrop system in the modeling windows that allows the use of true template images like most other 3D programs.

How about:

Wider entry fields in the Transform palette so all of the numbers to the right of the decimal point show. As it is, I have to double check to see if there are any hidden digits by clicking on the numbers and arrowing to the right. Often there is another number beyond the edge of the field. Perhaps this is just a Macintosh issue, but it is annoying.

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Strata user since 2000.
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ArtB
Infrequent Poster

USA
9 Posts

Posted - 09/06/2012 :  16:57:32  Show Profile  Reply with Quote
> provide a way to reorder objects in the Project/animation window
> show distance numbers from origin on main x/y/z grids based on grid units
> allow the main x/y/z grid to be expanded as a reference for larger objects
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tbgriswold
Regularly Educational

USA
1384 Posts

Posted - 09/06/2012 :  17:00:17  Show Profile  Visit tbgriswold's Homepage  Reply with Quote
> allow the main x/y/z grid to be expanded as a reference for larger objects

This exists already.

Britt
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enanton
Infrequent Poster

USA
10 Posts

Posted - 09/09/2012 :  10:23:45  Show Profile  Send enanton an AOL message  Click to see enanton's MSN Messenger address  Send enanton a Yahoo! Message  Reply with Quote
How about being able to export vectors once again and also import models from other 3D programs line Cinema, Maya, and StudioMax
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jpro
A Fountain of Information

USA
4991 Posts

Posted - 09/09/2012 :  11:12:13  Show Profile  Visit jpro's Homepage  Reply with Quote
enanton, Strata has put a concerted effort into the COllada format, which should be very good for exchange with Cinema, Maya, and StudioMax. FBX and OBJ should also work, although perhaps with less data transferred.

I would suggest you try collada (and the others as well), and if you find it is missing anything you need when exchanging files with the other apps, make your requests specific to the format you are working with.

Strata will never be able to read the proprietary formats of the other apps that's why the exchange formats like Collada and FBX have been developed.

Jean
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rayvic
Infrequent Poster

2 Posts

Posted - 09/12/2012 :  15:39:04  Show Profile  Reply with Quote
I second the need to export to vector again and SSS.

I would like to be able to multi-select textures to delete groups of them at once.

Plus, i would be nice if I could select a screen color with an eyedropper tool like you can in C4d.
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bbible
A Regular

USA
132 Posts

Posted - 09/14/2012 :  10:45:20  Show Profile  Reply with Quote
quote:
Originally posted by rayvic

I second the need to export to vector again and SSS.



Agreed, this would be a nice feature to have available again.

1) Also how about a 'decimate' function to reduce the number of polys?

2) Some sort of tweak to the SBS modeling so that multiple selected items 'stay selected' easier. Pet peeve, I know. I just know Wings is much easier in this method - you select a bunch of items to move/edit and don't have to worry about 'accidentally' UN-selecting them.

3) Multiple select on the texture pallet would be great. Removing from multiple pieces at once as Woodan suggested would be nice as well.

- Brad
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