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jbradley
Inquisitive

USA
64 Posts |
Posted - 07/28/2006 : 09:03:37
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This thread is for questions about the Fresnel FX Shader - the latest free script offered through the Strata 3d Power Bulletin, if you've signed up.
If you haven't signed up yet, head on over to www.strata.com and sign up now! Every couple weeks you'll get free scripts, great tutorials and other information about Strata products.
cheers,
Jon Bradley Animator / VFX Artist |
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Wchris
Infrequent Poster
France
43 Posts |
Posted - 08/10/2007 : 08:34:38
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quote: Originally posted by jbradley
This thread is for questions about the Fresnel FX Shader - the latest free script offered through the Strata 3d Power Bulletin, if you've signed up.
If you haven't signed up yet, head on over to www.strata.com and sign up now! Every couple weeks you'll get free scripts, great tutorials and other information about Strata products.
cheers,
Jon Bradley Animator / VFX Artist
Just found it ! woaw, i have 5 years of bulletins to read now !
Should take me some time 
EDIT : found the sticky topic about past lua scripts... thanks michael
Thank you
Question : Do you think lua could be used to animate water, or am'i going the wrong way ?
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Edited by - Wchris on 08/10/2007 09:46:43 |
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Waldo3D
A Regular
 
120 Posts |
Posted - 08/21/2007 : 07:03:38
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quote:
you'll get free scripts, great tutorials...
I receive this bulletins; checked the archive... Where do you see those links to free script, tutorials????
Waldo |
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Wchris
Infrequent Poster
France
43 Posts |
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Waldo3D
A Regular
 
120 Posts |
Posted - 08/21/2007 : 12:22:29
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Saves me a lot of time! Thx Chris! |
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Matt Tubbs
Infrequent Poster
USA
2 Posts |
Posted - 09/05/2007 : 13:15:20
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it doesn't look like the shader takes into account perturbed normals from bump mapping. Is is possible to access the post-bump map normal in a script instead of just the surface normal? |
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