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 Design 3D 8.0 - What would you like to see?

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T O P I C    R E V I E W
Mao Posted - 08/29/2012 : 06:13:44
7 is out... let's start dreaming about 8.

1) I'm dreaming about a new navigation system. Something that let's me move, rotate and zoom viewport using nothing but the mouse... without pressing space alt shift and so on. Just use mouse button and wheel.

2) ...about forgetting about using that small red diamond to do transforms and start using standard 3axis icons like all the 3D sw out there.

3) ...about saving all settings in texture panel to a "supermaterial" to avoid starting everytime from scratch to simply apply the same combination of settings (texture used, tile mode, mix mode) and size properties of the texture.

4)...about giving different material to different polygons of the same object... (this features exist from the first release of 3Dstudio...) I think you can do it in 2012.

5) ... about SubSurface Scattering.

...
20   L A T E S T    R E P L I E S    (Newest First)
NeilWaller Posted - 03/13/2018 : 08:24:41
quote:
Originally posted by bertel

Ability to rearrange layers.



That, I'd have to agree with.
bertel Posted - 01/16/2018 : 19:59:39
Ability to rearrange layers.
mguilfoile Posted - 01/13/2018 : 06:54:16
I have a new iMac and latest version of CX. I'm very disappointed as to the incredible slowness of the application. I can count up to five seconds for windows to open, for example. It is by far the most sluggish app I use. Back in the mid 90s this was fairly common, but now all other applications--even Microsoft--have near instant response. It slowness equals a massive loss in productivity. So:

1. Bring the response time for this app up to the standards of other applications.

2. It is nearly impossible to drag an object around unless you are right on top of it. There is the incredible slow response (see above) but even then it is often impossible to drag an object if you are too far away from it. The 20 year old workaround for this is to group objects with a construction shape. This is totally unacceptable. Fix it.
Kevco Posted - 10/02/2017 : 11:45:49
When you convert to a polygon mesh, have you tried adjusting the weld tolerance to see if that helps?

If the tolerance is to low or too high, you can end up with vertices not getting weld together that should be or some getting welded to you don't want to be welded together. Anyway, something to try that might help.



tbgriswold Posted - 10/02/2017 : 11:31:45
Nice to hear of a successful pipeline to 3D printing, but Netfabb is a pricy subscription ($1000/yr) Wonder if there are any other conversion tools that are free or inexpensive....

Britt
rooneytunes Posted - 10/01/2017 : 15:03:20
quote:
Originally posted by tbgriswold

I found I had to run my model export through 2 online 3D model checkers (from two of the online services, to catch all the issues. Would be nicer to have those sorts of issue flagged visually in Strata


I'm doing quite a bit of modelling for 3d printing. By chance I discovered that I can model cleanly through the whole process but when the models are 'conveerted' to PMesh to produce a single item as opposed to an item made of many parts, the conversion introduces a lot of faults, holes, non-manifold edges. When using the deform feature on a 'clean' model, if I group that and convert it to bake the deformation, again, it introduces faults. My workflow now is to finish my models and export them directly to obj and from that to stl using Netfabb. Similarly with a 'deformed' model, I don't group the deform lattice and the object and convert them, I simply export the model, deform lattice and object to obj, then to stl and I'm getting clean models and completely troublefree prints.
tbgriswold Posted - 01/05/2017 : 14:34:47
I found I had to run my model export through 2 online 3D model checkers (from two of the online services, to catch all the issues. Would be nicer to have those sorts of issue flagged visually in Strata before export.

Britt
FlashInPan Posted - 01/05/2017 : 13:04:21
I would like to see a better path for 3D Printing. As it is now, exporting .stl files from Strata is hit or miss when importing into 3-d printing apps. More than half the time the models come out messed up. And yes, this may have to do with conversion of the model before export, etc. but having to research all those esoteric settings is a serious barrier to entry. A more turn-key option such as "set up for 3d printing" or something like that would bring make Strata a lot more accessible to a lot more people.

Al Luckow | New Media Architect | www.luckow.com
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DanBringhurst Posted - 10/26/2016 : 07:57:09
I'm stuck in the Windows 7.5 version, which is a tad buggy, so I'm not sure what's already been updated in 8. But I use a touch screen laptop and it feels so unnatural not being able to pinch-to-zoom. That would be a nice feature.
MrTickTock Posted - 12/04/2015 : 05:44:57
Something else that would be BRILLIANT!!!!!

... and perhaps open Strata to a whole genera of After Effects users...

After Effects Element 3D Integration.

Element 3D is fantastic for integrating 3d OBJ models into a video project. However what I haven't been able to figure out is how to export the lighting setup from Strata to After Effects and then the scene in AE looks flat and requires countless hours trying to replicate the look achieved in Strata (which is stunning to say the least).


My current assumed solution is to create the lights as glow panels, as opposed to point lights or spot lights, then when I export the scene as an OBJ, the ground, walls, object, and glow panels will all export, which I can then import to Element 3D.

Additionally the integration would allow all the bump map, reflection map, etc to automatically be incorporated along with complex multiple-layered textures on the OBJ (when stacking textures on an object in Strata).

Would be a neat concept for sure.
Thanks
~ Alldaron
MrTickTock Posted - 10/27/2015 : 13:00:43
MATERIALS WITH SETTINGS VERSION DROP-DOWN MENU:

Would be great if the materials offered a drop down menu which "store current settings values" and then you could create versions of the material you're working on.

So you create a METAL TEXTURE with multiple settings versions of reflection amount balanced to smoothness and the other sliders. These would all be contained within the same material, so if you want to test out the various options, you don't have to try and remember how you reached a certain look, without creating a million individual textures.
colorjaws Posted - 03/17/2015 : 12:10:44
last demand if it is possible: shortcuts
why has the edit window not the same base as the main window
specially for the move, scale and rotate tool, makes no sense to have two difference shortcut for the same action in one program.
ps: Looking forward to Strata 8!
Hopper2 Posted - 03/03/2015 : 21:04:20
This could be a make or break release. I am hopeful for a classic 3D application.

Hopper
MarkG Posted - 03/03/2015 : 09:06:10
Thanks, Ken. I'm looking forward to seeing it.

覧覧覧覧覧覧覧覧
Strata user since 2000.
Ken Bringhurst Posted - 03/02/2015 : 17:39:25
We've got a great upgrade coming soon. It won't have every feature that everyone has ever wanted, but I think you'll be pretty pleased.
markomark Posted - 03/02/2015 : 17:24:10
quote:
Originally posted by emgbeeker

I agree with Wally_B.

Came here looking for news of an update and re-read this thread. While reviewing the postings, I Noticed a feature request I made way back on March of 2013. Can't believe we've gone almost two years without a major feature release! I personally don't consider 7.5 a major release. I know that may sound indifferent to some but I was expecting much more considering the reputation of this product.

We've begun integrating modo into our workflow. I have to say, the interface is nowhere near as refined as Strata Design 3D, but it more than makes up for that with an unprecedented feature list. I don't want this to turn into a praise-post for the competition. I love the accessibility of Strata but we just can't wait another year for meaningful progress in the feature department. I may purchase the upgrade, when it comes, for personal use but I just can't recommend this package for 3D production at our site any longer窶ヲthere's just too many options out there that eclipse strata. Even zBrush has a polygonal modeler now.

A sad day indeed :-(

MODO and RHINO cad ROCK!!
Hopper2 Posted - 02/27/2015 : 09:24:19
See gallery for details of my request. As well as folding up Illustrator documents Esko will create 3D_pdf's.

http://www.stratacafe.com/forum/topic.asp?TOPIC_ID=14925

Hopper
emgbeeker Posted - 02/24/2015 : 09:09:07
I agree with Wally_B.

Came here looking for news of an update and re-read this thread. While reviewing the postings, I Noticed a feature request I made way back on March of 2013. Can't believe we've gone almost two years without a major feature release! I personally don't consider 7.5 a major release. I know that may sound indifferent to some but I was expecting much more considering the reputation of this product.

We've begun integrating modo into our workflow. I have to say, the interface is nowhere near as refined as Strata Design 3D, but it more than makes up for that with an unprecedented feature list. I don't want this to turn into a praise-post for the competition. I love the accessibility of Strata but we just can't wait another year for meaningful progress in the feature department. I may purchase the upgrade, when it comes, for personal use but I just can't recommend this package for 3D production at our site any longer窶ヲthere's just too many options out there that eclipse strata. Even zBrush has a polygonal modeler now.

A sad day indeed :-(
Wally_B Posted - 01/30/2015 : 16:58:22
@Stratagizer
Hahaha...yeah, I know...I'm sorry
I wasn't trying to be unpleasant...I'm just hoping the developers are listening. That they clean up some of the weird, backwards functionality of the basic features and modernize Strata a bit. Boom! Strata becomes awesome again!
Stratagizer Posted - 01/30/2015 : 14:00:38
Some valid points Wally B.
But just one suggestion: Next time . . . don't sugarcoat it!

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